I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. 15. Test 3: Your first battleship vs these. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. They have a million fleet and a 300k fleet vs my combined fleet of 573k. . Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. This guide is based on Stellaris 1. 60sec cooldown | 100% Acc. 3 and was established from the information provided in this meta-tech. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Also, since they all have a cool down of approximately 8 ticks, average. In comparison to the other 2 spinal weapons, the mega cannon and the arc emitter, it's the weakest in my opinion. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Arc Emitter Focussed Arc Emitter Particle Lance Tachyon Lance So instead of only corvettes you would instead build battleships with as much armor as possible and laugh at anything that is not a large weapon, as they would all deal 0 dmg to youBusiness, Economics, and Finance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. And it's true strike craft are buggy. Please note that I am rounding numbers, and ignoring carry over damage here. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. For PVP the Tachyon lance is king so I don't use anything else. I feel that they are insignificant to the equation. Will do a test soon using shield hardeners on both the cruisers, and frigates. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The giga has 50% armor pen, and an extra 33% shield damage. Kinetic Artillery synergizes with it. 3. Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. As shield hardener counters penetrator weapons. r/Stellaris. I think at one point, early on, the late game "meta" was to fit a fuckton of Destroyers with a Tachyon Lance in their one L slot. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Lance equipped ships have smaller hits against shields and huge hits against hulls. Stellaris Real-time strategy Strategy video game Gaming. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. Also, since they all have a cool down of approximately 8 ticks, average. The focused arc has 100% armor pen and 100% shield pen. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Currently penetrator weapons in general are king, if not countered. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. About 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It does indicate that a health build is superior if you get the tech, though. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. In singleplayer you can just mass these, the AI will never counter them. The tachyon has 90% armor pen,. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. Please note that I am rounding numbers, and ignoring carry over damage here. The tachyon lance does 15. For this test, my fleet cap was 43, so I could support 86 naked corvettes (twice my fleet cap) for 86 * 0. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. I tried searching for mods, but found none up to date. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I feel that they are insignificant to the equation. There is only one type of beam, not like with the extra large weapons for the battleships (tachyon lance, ocused arc emitter and giga canon) #11. What do do with XL slots depends on whether your enemy has Shield Capacitors. Because the Scourge don't use Shielding, the Tachyon Lance just rips right through them with far greater efficiency than the Focused Arc Emitter. Focused arc emitter/carrier/whirlwind battleships are my go-to since I usually take them on that that tech level, it’s unfortunately not that much different vs starbases. With the change to Neutron Launchers, the. Also, since they all have a cool down of approximately 8 ticks, average. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. X slot artillery battle ship. Also, since they all have a cool down of approximately 8 ticks, average. (Giga cannon, tachyon lance, arc emitter) and four L size weapons. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Please note that I am rounding numbers, and ignoring carry over damage here. Best. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. | 105 Range | 14. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. 08 damage per day. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. The focused arc emitter does 11. While the Tachyon Lance does have some nice damage. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. The last sentence is basically the Stellaris meta. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Large weapons now have a minimum range. 01 vs 12. See above. I feel that they are insignificant to the equation. I can't really put my finger on why. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. I feel that they are insignificant to the equation. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. I feel that they are insignificant to the equation. Dont remember how the cruisers fair against the crisis but the battleships do well. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. Not sure of the current state. Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. Also, since they all have a cool down of approximately 8 ticks, average. Dunno why people are claiming otherwise. Go for the Tachyon lance instead of arc emitter. lances have much better armor penetration. I can't really put my finger on why. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. This page was last edited on 14 October 2017, at 11:50. I've done the math and tests. E. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector, 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The tachyon has 90% armor pen, and -33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. I can't really put my finger on why. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I can't really put my finger on why. I feel that they are insignificant to the equation. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. 2. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal mount here. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. Please note that I am rounding numbers, and ignoring carry over damage here. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. I tried searching for mods, but found none up to date. The advantage is constancy. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. I can't really put my finger on why. I feel that they are insignificant to the equation. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always remain the same. dmg Tachyon Lances: 85-232 dmg |. Content is available under Attribution-ShareAlike 3. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. The focused arc emitter does 11. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. With arc emitter the shield hardeners are definitely more important. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. Also, since they all have a cool down of approximately 8 ticks, average. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. Arc needs to do 13200 to kill. Go to Stellaris r/Stellaris. Try for at least 2x their fleet power, more if you can afford it. . Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Sandbox testing shows that in a brawl, TL+KA/NL battleships @ line computer beat. I love the lance weapon and used them throughout all my 1. I feel that they are insignificant to the equation. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. As shield hardener counters penetrator weapons. Vs humans just gonna come down to who can counter the other better. 0 unless otherwise noted. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. If you go with the Giga Cannon, back it up with Neutron Launchers. 6 changes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I feel that they are insignificant to the equation. 200% efficiency against armor and shield while dodging all heavy. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. 1 Laser 2. Also, since they all have a cool down of approximately 8 ticks, average. Focused Arc Emitter and four T4+ L-slot penetrators take 31. I can't really put my finger on why. I can't really put my finger on why. I feel that they are insignificant to the equation. conflare • Irenic Bureaucracy • 5 yr. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. However the Arc Emitter can't miss, which does have value. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. . People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Pd corvettes provide strategic mobility to the fleet. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. 1. If you've been playing stellaris since its 1. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. To balance Arc Emitters they should add hull point repeatables for late game research. Technology. I somehow missed cloud lightning on my current game, so I'm running with giga-cannons and tachyon lances because otherwise my L slots are useless. 0 unless otherwise noted. In singleplayer you can just mass these, the AI will never counter them. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. The lance currently ignores 90% of armor at a range of 100. Battleships with Tachyon Lance/Arc Emitter, Kinetic Artillery (Long ranged support). Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. Arc emitters and cloud lightning. mega-neur and tach-art-neur preformed equally, both killing the same amount of ships and in winning the same amount of engagements. The tachyon lance does 15. I feel that they are insignificant to the equation. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Australia Joined September 2022. Tachyon Lance/Kinetic Artillery or Giga Cannon/Neutron Launchers will get you pretty damn far even into the repeatables against normal AI empires. lances are now basically double size, double damage plasma cannons with extra range. NK_2024 Collective Consciousness • 3 yr. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and 480000 hull, Arc emitters can bypass that armor and. I can't really put my finger on why. So okay for only 2 tests with GC. Not sure of the current state. The arc emitter and cloud lightning BBs rip Fallen Empires apart. Please note that I am rounding numbers, and ignoring carry over damage here. Against a pure T6 armor fitted BS (which is impractical) the Tlance still deals 70% damage which is 175. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. I can't really put my finger on why. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Go to Stellaris r/Stellaris. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. ③ Arc Emitters 45->56. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. When a Giga Cannon fires, it rips most of the health off that ship them switches target, you'll need someone else to clean up and finish that ship off. With the change to Neutron Launchers, the. - neutron launchers can actually redeem themselves sometimes (except X slot weapons it's the best at taking down big ships at range, even with its massive weakness to shields, support it with whirlwinds to destroy ships smaller than cruisers, cruisers are pretty annoying at more than 50 range if you haven't got arc emitters or tachyon lance. This page was last edited on 6 April 2018, at 21:58. Please note that I am rounding numbers, and ignoring carry over damage here. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. I can't really put my finger on why. I can't really put my finger on why. I feel that they are insignificant to the equation. My typical flleet is : 1 titan with aura regen 20 bs carrier : arc emitter, hangar bay, medium missile x3 afterburner 5 artillery : tachyon lance , kinetic , medium missile ( to keep the x3 afterburner) I ilke having that extra alpha strike and armor damage . Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. It is cheap, effective, and is good against literally everything until you. 51 vs Swarm, 20. I feel that they are insignificant to the equation. XL weapons target large ships first and large ships have lots of armor. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. Please note that I am rounding numbers, and ignoring carry over damage here. In a pinch the Null Void Beam can be used if you aren't teching into kinetic weapons, but it is very weak. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Saying that, Tachyon lances do way better against armor. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Tachyon Lances would win out against the Scourge due to them lacking shields, thus half the bonus of Arc Emitters is negated. I feel that they are insignificant to the equation. But Arc can ignore shield and armor, which occupy nearly 2/3 hit point of one battleship. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. CryptoHP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. As nonsensical as it would have seemed in 1. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Tachyon lances have (as far as I know) the lowest accuracy of the XL weaponry and a -33% shield damage debuff, but also a massive 90% ignored armor bonus. Please note that I am rounding numbers, and ignoring carry over damage here. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. If it behaves like I'm thinking it will, giga. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Contingency have low health but heavy shields and armor, so penetration works best. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Feb 25, 2018 @ 7:35am. I feel that they are insignificant to the equation. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. FE’s have strong shields and armor but only so-so hull, so Arc Emitter/Cloud Lightning BBs. 1 giga cannon, 2 artillery, the rest some kind of laser. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. I can't really put my finger on why. In my personal opinion, I would think battleships with tachyon lancers, pd and plasma throwers are the best. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The giga has 50% armor pen, and an extra 33% shield damage. They have the tracking to wreck corvette fleets and the shield/armor pen to wreck cruiser and BS fleets. Also, since they all have a cool down of approximately 8 ticks, average. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, since they all have a cool down of approximately 8 ticks, average. Use swarm computer and Afterburner. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 40 disruptor corvettes full afterburners vs 6 arc emitter carrier battleships with whirlwind missles and pd. These fleets seem to be punching way above their weight. Ditch the Tachyon lance unless you're going up against Prethoryn. Members Online. Please note that I am rounding numbers, and ignoring carry over damage here. You also want to include Advanced Strike Craft in some of your Battleships (you don't need that many, just a few) because the Scourge primarily deal damage through Strike Craft and Missiles. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Every few months or so, some well meaning but ultimately misguided fellow space tyrant comes here with a test showing us all how Tachyon + Neutron + Kinetic battleships beat Arc Emitter battleships, the logical conclusion of which of course is that you want those mixed artillery battleships absent any repeatables. Saying that, Tachyon lances do way better against armor. Havroth • 7 yr. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. This is where the giga cannon, tachyon lance, and the arc emitter come into play. Assuming they deal their full damage. Cloaking added. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. 23 votes, 22 comments. Scourge have heavy armor and health, so they should be handled using Tachyon Lance + Neutron Launchers. So slower fleets with the wrong computers are helpless. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best “all-rounder” ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I enjoy Distant Stars 2 & Civilization. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. Let's speak with number, Arc Emitters can deal 105. 83 and 148. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. Please note that I am rounding numbers, and ignoring carry over damage here. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. Basically arc does 25% damage as shields are enough. @Holycannoli I find Focused Arc Emitters actually are the best X slot. Thus we can expect a Revenant to die for every 5 Arc Emitters. The Neutron Launcher and Tachyon Lance are the best anti-hull, while the Giga Cannon and Kinetic Artillery are the best anti-shield. Tachyon Lance's have stickier targeting, if I recall correctly. yeah arc emitters are also ok vs. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. 99 vs Carrier, 20. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way.